Millstone Official week 7

Not even surprised if a Monoculus would have spawned on last hold during the official…
No, we are not kidding, in week 7 we played Millstone, a Halloween themed map in Team Fortress 2.
There are no spells included, so you can’t set people on fire, or get an uber out of nowhere, and no annoying explosive pumpkins either.

To be fair I feared that we would have some struggles in figuring out this map. Its not known to be played in
competitive. This is why I decided to scrim the map and get to know the map some weeks before the official took place.
To be fair it helped a lot to play some pubs during the Halloween event.

On this payload map it’s hard to have a good hold, that is how we experienced it. There are basically two good holds where you can get a lot of time from. These are the third and the last hold. Third is amazing to hold because of the choke and a quick walk out to the last point. You can make easy repushes by taking the big amount of ground behind you.

I think our team had problems in the start to work together as a whole, but at the last round, to make it 2-0 and win, I felt we were back as a team. We had a great hold on third and last, and we pushed on offense quickly and simultaneously.

Olli went insane on the first defense with his demo and sniper picks, aswell for a drop on the medic. Crypto and Hannibal where working together amazingly and our flank was always there on the right time to push or to work together.

My opinion? I think this map could belong in a competitive map rotation. It’s a great payload map like Upward, a hard last push and good places to hold. Just the unknown of the map makes everything quickly going to negative.

Now lets enjoy Halloween a bit more, and awaiting the last week of UGC incoming; koth_product_rc8!





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